![]() According to a news release issued by CCP on Monday, the outcome was the most costly battle in Eve history. 30 engagement at M2-XFE was a solid, stand-up fight. While analysts like Mora can go on about the tiny slip ups that were made, by and large the Dec. The resulting battle would span two real-world days. “Both teams have to feel like they have the advantage,” Mora continued, “and usually that comes because somebody has made a mistake.” “The planned ones almost never become huge, because one team says, ‘I can see what’s going on, and I don’t like the field, I’m backing out.’ “The biggest fights in Eve Online are the unexpected ones that escalate out of control,” said David “Matterall” Mora, who runs the Talking in Stations podcast and Twitch stream, in an interview with Polygon on Monday. The location was a previously unimportant system, a cluster of planets within the Imperium’s home territory known as M2-XFE. 30 - just days after a Christmas truce was ended - both sides finally committed their fleets. ![]() Goonswarm has, predictably, vowed to fight to the death.įor months now, both sides have been trying to draw the other onto the field for a climactic battle. PAPI’s leader, a player known in-game as Vily, told Polygon in October that theirs is a war of extermination, and that his forces will stop at nothing short of the destruction of Mittani’s Imperium. At the Imperium’s heart is the Goonswarm, a powerful group of players with more than a decade of experience, led by the notorious Alex “The Mittani” Gianturco. It pits a massive, newly-formed coalition known as PAPI against the established power of the Imperium. World War Bee 2, as players have come to call it, began in July. Titans explode over a starbase during the massacre known as M2-XFE Round 2. That has left leaders on both sides of the conflict scrambling for new strategies. Neither side of the war, or CCP, can, could or will be able to predict the server performance in these kinds of situations.” “These numbers are unrivaled,” wrote CCP in its blog post, “and unrivaled numbers lead to uncharted territories when it comes to performance. ![]() In a blog post late Monday night, developer CCP Games said it simply cannot predict the stability of its virtual battlefields for engagements of this scale. When the majority of those players attempted to come together in the same star system to engage in the actual battle, Eve effectively stopped functioning as intended. This past weekend, more than 13,700 players showed up to fight - more than the game’s previous record-breaking peak of 6,557. On Saturday, thousands of players went at it again - only to find that the game’s infrastructure simply wasn’t able to support the fight. A massive war in Eve Online has been raging for the better part of seven months now, breaking records both for the most players involved in a single battle and, this past week, for the most destruction wrought in the game’s 18-year history.
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